making the bot play words indefinitely was simple, although there is a 15 second wait between words so i can click through stuns/wait for animations
still not long enough for cutscenes however
the most robust way to detect whether or not a word will be successfully played is to detect whether the attack button is glowing green
but the real issue which i kind of overlooked is knowing when we can actually read the board again, because it's not immediately after playing the word
there must be some kind of detection i can do on the board, considering that i consistently detect all i's when i open the program while my ide is open, and q's on empty squares
and possibly with clicking and unclicking a letter and seeing if that spot changes, because in some cases the board might be fully visible but we still can't play words